[GAWEAP] UnderDoorAnimDamaged=GAWEAP_1D DeployingAnimDamaged=GAWEAP_2D RoofDeployingAnimDamaged=GAWEAP_3D UnderRoofDoorAnimDamaged=GAWEAP_4D [NAWEAP] ActiveAnimDamaged=NAWEAP_B [NAWEAP_A] LoopEnd=13 [NAWEAP_B] Image=NAWEAP_B Normalized=yes NewTheater=yes Layer=ground Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 [NAPOWR_A] LoopEnd=19 [NAPOWR_AD] LoopEnd=38 [GAWEAP_B] LoopEnd=6 [GAWEAP_3] LoopEnd=1 [GAWEAP_3D] LoopStart=1 LoopEnd=2 [GAWEAP_4] LoopEnd=1 [GAWEAP_4D] LoopStart=1 LoopEnd=2 [GAYARD_D] LoopEnd=42 [GAYARD_DD] LoopStart=42 LoopEnd=84 [NADEPT_C1] End=21 [NADEPT_C3] End=49 [NADEPT_C4] End=71 [NADEPT_C6] End=99 [GADEPT_A] End=9 [GADEPT_AD] End=19 [GADEPT_C] End=9 [GADEPT_CD] End=19 [CAOUTP_A] Start=0 End=9 [CAOUTP_AD] Start=10 End=19 [CAOUTP_B] Start=0 LoopStart=0 [CAOUTP_BD] Start=20 LoopStart=20 [CAOUTP_C] Start=0 End=9 [CAOUTP_CD] Start=10 End=19 [SealSequence] WetDie1=514,19,0 ;UMP WetDie2=534,19,0 ;UMP # Custom config follows [SHAD] Rotors=CYLINDER09,CYLINDER18 [GAAIRC_A] # This prevents the animation from rendering above docked aircrafts, since we have no way to distinguish it from other anims Flat=yes [OREGATH] Flat=yes [WRENCH] LoopCount=-1 Rate=450 [GTGCAN] PrimaryFireFLH=400,0,270